﻿using UnityEngine;
using System.Collections;

public class HeroSkillView : ViewBase
{
    [SerializeField]
    private GameObject m_skillBtn0;
    public GameObject skillBtn0
    {
        get
        {
            return m_skillBtn0;
        }
    }

    [SerializeField]
    private GameObject m_skillBtn1;
    public GameObject skillBtn1
    {
        get
        {
            return m_skillBtn1;
        }
    }

    [SerializeField]
    private GameObject m_testAnimation;
    public GameObject testAnimation
    {
        get
        {
            return m_testAnimation;
        }
    }

    [SerializeField]
    public UILabel animationLabel;

    // Update is called once per frame
    void Update()
    {

    }
}
